Sword of Ages #1
Created, Written and Illustrated by: Gabriel Rodriguez
Published by: IDW
As the illustrator of Locke and Key, Gabriel Rodriguez has a solid pedigree in the visual side of story-telling. Locke and Key is the top selling IDW series from a few years ago. Over the last few years, Gabriel has been teasing us over social media about a story he’s been writing and developing. That story has finally come to fruition with Sword of Ages #1.
From Rodriguez: “[Sword of Ages] takes the form of a re-telling of the Excalibur myth as a space fantasy epic about the origin of the sacred sword and the first one chosen to wield it.” He’s previously explained it as a cross between the Arthurian story and the unmade version of Jodorowsky’s Dune which “both get at the core regarding the same issues: men driven by their passions, ideals and ambitions…” As a result its a deep and interesting pallet to paint from. Even more interesting is that the main character is a women, dropped from the stars, and raised by tigers. She’s accompanied by a motorcycle riding old man named Merlin.
As with most “epic” storytelling, this book gets deep quick. There’s a ton of content required to get the backstory rolling for this book. Very much a Tolkien-esque re-telling of a classic fairy tale. The book bounces around from an explosion in space, to talking animals to a journey reminiscent or Easy Rider or Mad Max. It really has it all. And it’s the first step in what feels like a truly interesting journey. Additionally, the lead character Avalon reminds me of the young lady in the game Horizon Zero Dawn. It’s a compliment that Gabriel managed to create that kind of depth in only one book.
A lot of you will know what to expect from the art – Locke and Key has been read by a lot of people. If you haven’t read it yet – pick it up! It’s available from IDW in a hard cover book that really reflects how you will pick it up again and again. As far as Sword of Ages, if it wasn’t a comic book now, it might have been an 8-bit video game in the 80s. As a result, it certainly would not have been an Atari E.T. game (look it up).